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Barbie doll game
Barbie doll game













barbie doll game
  1. #Barbie doll game how to
  2. #Barbie doll game android
  3. #Barbie doll game download
  4. #Barbie doll game windows

Place the Controller where you want the player to start in the scene. In your Asset folder, go to the Oculus Asset package > VR > Prefabs folder and select the OVRPlayerController. Oculus updates this asset regularly, so make sure you are using the latest version.

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If you haven’t already, download the Oculus Integration from the Asset Store. This is the controller for the player’s view of the environment, and where we are able to control whether we are building for Oculus Quest or Go. It’s time to get into the project!īefore you get busy building your scene, we recommend adding the Oculus Controller to the Hierarchy of your project. Then select V2 Signing (Quest).Ĭlose the Player Settings and Build Settings windows. If Oculus is not listed in the Virtual Reality SDKs, click the + button and add Oculus.

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Under Identification, type in the Package Name using reverse Java notation () and set the Minimum API Level to Android 4.4.įinally, still in Player Settings, scroll to the bottom and select XR Settings.Ĭlick the checkbox on for Virtual Reality Supported. Once you have changed the Project to Android in Build Settings, Click on the Player Settings button in the bottom left corner of the Build Settings. Make sure you have added the Scene to the Scenes in Build. If you are converting an existing project to Android, this may take some time as Unity converts the project. Set the Platform to Android in Build Settings ( File > Build Settings). Step 4: Open or create your Unity Project. Make sure that Android SDK & NDK Tools are selected under Android Build Support. If you are upgrading a project (which is what I am doing), you will need to add the Android module to the build of Unity if it is not already installed.

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Make sure that Android SDK & NDK Tools are selected. This seems to ensure that the needed Android files are installed correctly. To ensure proper installation, I recommend launching Unity Hub in Administrator mode (right-click on the app and choose Run as Administrator). Step 3: To build for Quest and Go you must include the Android module in your Unity installation.

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Once you are in the Settings window, select Android 4.4 and Android 7.1.1, then click Apply.Īfter the installation of the Android SDKS, select the SDK Tools tab and make sure that Android SDK Tools and Android SDK Platform-Tools are applied to your installation.įinally, if you are working on a Windows computer, you will need the Oculus ADB drivers: Android Tools in Unity Once installed, you will need to add the SDKs by clicking on Configure at the bottom of the Start screen and selecting SDKs. This can be accomplished by installing Android Studio. At a minimum Android version SDK 19 (Android 4.4 or KitKat) and Android version SDK 25 (Android 7.1.1 Nougat) should be installed. Step 2: You will need Android Tools to be able to deploy to a Quest or Go device.

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You will be asked on the VR device to approve the connection. You should now be able to connect your quest or go device to your laptop or desktop system with a USB cord. Step 1B: Select Developer Mode from the list Step 1A: Connect to your Quest or Go with your phone or tablet. Once I changed developer mode back to on, it connected to the laptop without a problem. After several attempts to connect to the Quest, I check the setting again and found that it was off. Note that developer mode did not ‘stick’ the first time we set it to on. This is task must be completed on the phone or tablet that is associated with your Oculus Quest or Go. Step 1 is to place your Oculus Quest or Go into Developer Mode. Everything works the same when deploying from Windows. In this walkthrough, I am deploying from a MacBook Pro.

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Everything worked great on the mobile, so we then added the Oculus tools to Unity and reconfigured to deploy to Oculus Quest and Oculus Go. The project was initially designed to be deployed to a mobile device. We created a game environment of our classroom building as a way to promote our top-ranked Game Design program. If you prefer a video tutorial, scroll to the bottom!įor this project, we used Unity 3D Personal Edition 2019.2.10.

#Barbie doll game how to

In this tutorial, we will do a full walkthrough of configuring your Unity project for the Oculus Quest or Go and how to publish. With the availability of the Oculus Go and Oculus Quest, the steps have increased but can still be done easily if you know the correct procedures. Testing these projects on a system with a connected Vive or Oculus Rift was fairly straight forward and didn’t involve a lot of steps. My students and I have been very active in creating projects for VR over the past few years.















Barbie doll game